02 Games

Games, from prototype to Steam.

I've been making games since university, in Unity and C#. I handle the whole process: programming, design, build pipelines, marketing and launch. My first game, Twixel, has sold over 50,000 copies on Steam.

PC · Steam Out 18 Nov 2026

The Lonely Meadow

A calm flight game about bringing a British meadow back to life. You fly over a faded landscape and slowly restore it, field by field.

  • Built in Unity 6 with VFX Graph and a dynamic sky
  • Automated build pipeline from repository to Steam
  • Steam store page live, with wishlists open ahead of launch
  • Unity 6
  • C#
  • VFX Graph
  • Steamworks
Fenced In Steam header art

Fenced In

On Steam

A puzzle game about herding ten kinds of animals and items into the right pens. Made in my downtime and released on Steam.

  • Unity
  • C#
  • PC
Twixel Steam header art

Twixel

50k+ sold

My first game after university. You control two pixels at once through a procedurally generated gauntlet. It has sold over 50,000 copies on Steam and was ported to iOS and Android.

  • Unity
  • C#
  • PC
  • iOS
  • Android
Popcorn Simulator

Popcorn Simulator

2018

A four-week side project: tap the popped corn before it burns. Shipped on iOS and Android.

  • Unity
  • C#
  • iOS
  • Android

— In the workshop

Twixel 2

A 3D rhythm and puzzle sequel with lanes in the style of Thumper, plus a built-in stage editor. Milestone 2 is playable.

Unity 6 · In development

Stellardrift

A multiplayer space exploration and mining game set in one shared, procedurally generated universe. TypeScript runs on both client and server.

Web · Prototype